Moreover, the score of fear of falling diminished significantly in the intervention group compared to the control group (p < 0.001).
The findings of the current study demonstrated that the scores of BBS and TUG test as the indices of balance among elderly people improved significantly in the Xbox group after the intervention ( p < 0.001 for both BBS and TUG test). The research tools used in this study included a demographic questionnaire, the Berg Balance Scale (BBS), the Timed Up and Go (TUG) test, and the Falling Efficacy Scale (FES). The individuals in the control group, on the other hand, received routine exercises of the nursing homes. The participants in the intervention group received VR exercises based on Xbox Kinect in form of two 30–45-min sessions held on a weekly basis for 6 weeks.
This clinical trial was performed on 60 elderly individuals living in nursing homes divided into two groups of control and Xbox.
The present study aimed to investigate the impact of Virtual Reality (VR) exercises based on Xbox Kinect on balance and fear of falling among elderly people. Therefore, evaluation of low-risk methods that might partially improve balance in this group of people is of utmost importance. Deficient balance and fear of falling in elderly people can lead to disturbed daily activities, falling, and finally reduced quality of life.